목차

Section Ⅰ
Chapter 1
Orientation Ⅰ
모션의 개요 .............................................................................10
모션 프로그램의 구조................................................................11
모션의 새로운 툴 .....................................................................12
모션의 시작...............................................................................13
모션 워크스페이스(Motion Workspace)...................................15
유틸리티 윈도우(Utility Window).............................................16
캔버스(Canvas) 창....................................................................17
프로젝트 패널(Project Panel)...................................................18
캔버스 창 레이아웃)Layout)......................................................19
탭(Tab)......................................................................................23

Chapter 2
Orientation Ⅱ
프로젝트 패널(Project Panel)...................................................26
파일브라우저 (File Browser) ..................................................27
미디어 가져오기/ 프리뷰(Preview)영역.....................................28
프리뷰 영역의 사이드 바...........................................................29
파일 정리하기............................................................................30
아이콘 표시와 리스트 표시 파일 스택(stack)...........................30
라이브러리(Library) .................................................................32
라이브러리(Library)의 프리뷰...................................................33
라이브러리(Library)의 사이드바................................................33
라이브러리(Library)의 컨텐츠....................................................34
인스펙터(Inspector)에 관하여....................................................36
인스펙터 탭 컨트롤 (Inspector Tab Control)...........................38
컬러 웰(Color Well)...................................................................40
에니메이션 설정..........................................................................41
인스펙터(Inspector) 컨트롤의 종류와 사용법............................42
인스펙터(Inspector) 탭의 종류..................................................44

Chapter 3
Orientation Ⅲ
HUD계기판................................................................................ 48
다중으로 적용한 HUD계기판의 컨트롤 선택하기........................49
Contents
다이나믹 가이드(Dynamic Guides)..................................50
포토샵과 일러스트 파일을 가져올 수 있는 조건........................51
작업도구(Tool Bar)에 관하여....................................................52
도형 툴/ 팬 툴 줌 툴/ 도형그리기 / 마스크 툴.........................55
툴바를 사용자가 원하는 도구로 추가하는 방법.........................57
툴바에서 툴을 없애는 방법........................................................58
툴바의 표시를 변경하는 방법.....................................................61
상태 바.......................................................................................62
캔버스 창(Canvas)의 기능 .......................................................65
재생 프레임과 프로젝트의 길이 조정........................................66
프로젝트의 재생 콘트롤 박스....................................................67
프로젝트 재생 조절방법.............................................................68
램 프리뷰(Ram Preview) 프로젝트...........................................69
램 프리뷰(Ram Preview)하는 영역...........................................70
미니 타임라인(Mini Timeline)....................................................71
오브젝트에 기본행동(Basic Behavior) 적용하기........................75

Chapter 4
Orientation Ⅳ
프로젝트 패널(Project Panel)......................................................82
프로젝트 패널 (Projector Panel)의 3가지 탭..............................83
표시내용 버튼...............................................................................86
표시옵션........................................................................................87
미디어 탭(Media Tab).................................................................88
오디오 탭(Audio Tab)..................................................................90
레이어(Layer)사용하기.................................................................92
형태 변형하기(Transforming)......................................................97

Chapter 5
Orientation Ⅴ
타이밍 패널(Timing Panel)........................................................104
타이밍 패널(Timing Panel)의 구조............................................105
타임라인의 레이어 리스트(Layer List).......................................106
타임라인의 표시 옵션.................................................................107
타임라인의 레이어 층 추가 및 삭제...........................................110
트랙의 영역과 컨트롤..................................................................111
키 프레임 에디터로 줌 사용하기.................................................111
오디오 에디터..............................................................................113

Chapter 6
Orientation Ⅵ
환경설정(Preferences).................................................................116
일반(General)...............................................................................116
외관(Appearance)........................................................................118
프로젝트(Project).........................................................................119
캔버스(Canvas) 창.......................................................................121
출력(Output).................................................................................122
초기설정(Pre-sets)......................................................................122
제스처(Gestures).........................................................................122
메뉴에 관하여
모션(Motion).................................................................................123
파일(File)......................................................................................124
편집(Edit)......................................................................................125
마크(Mark)....................................................................................127
오브젝트(Object)...........................................................................130
보기(View).....................................................................................132
윈도우(Window).............................................................................134


Section Ⅱ
Lesson 1 프로젝트의 시작 ..........................................................136
Lesson 2 모션 인터페이스(Motion Interface)익히기...................144
Lesson 3 Particle Emitters 사용하기.........................................154
Lesson 4 타임라인(Timeline) 활용 1..........................................159
Lesson 5 타임라인(Timeline) 활용 2..........................................164
Lesson 6 기본 행동(Basic Behavior) 적용하기...........................168
Lesson 7 텍스트에 행동 적용하기(Live Type Behavior)...........176
Lesson 8 모션 패스(Motion Path)적용하기.................................180
Lesson 9 스냅 얼라이멘트 (Snap Alignment to motion)
활용...............................................................................................187
Lesson 10 미디어 하나에 3개의 행동 적용시키기......................193
Lesson 11 마스크 작업하기.........................................................203
Lesson 12 B-spline Mask활용하기.............................................210
Lesson 13 포토샵을 이용한 이미지 마스크 작업하기..................213
Lesson 14 칼레이도스코프(Kaleidoscope) 효과..........................218
Lesson 15 행동(Behavior)에서 Parameter의 Custom
적용하기.... ...................................................................................222
Lesson 16 행동(Behavior)에서 Parameter의 Ramp 효과...........226
Lesson 17 행동(Behavior)에서 Parameter의 떨림 효과.
(Random)..................................................................................... 229
Lesson 18 행동(Behavior)에서 Parameter의 증가 및 축소
반전 효과(Rate / Reverse)적용하기............................................ 233
Lesson 19 행동(Behavior)에서 Parameter의 Stop 효과.............238
Lesson 20 오브젝트가 지속적으로 움직이는 효과(Wriggle).........242
Lesson 21 Behavior Particles / Scale of Life..........................244
Lesson 22 Align to Motion (Simulations)...................................253
Lesson 23 Behavior Simulation의 Attractor...............................255
Lesson 24 Behavior Simulation의 Orbit Around........................258
Lesson 25 Template를 이용한 프로젝트 만들기1........................260
Lesson 26 Template를 이용한 프로젝트 만들기 2 ....................265
Lesson 27 Template를 이용한 프로젝트 만들기 3......................271
Lesson 28 리플리케이터 (Replicators)........................................274
Lesson 29 Working With Text....................................................284


Section Ⅲ Motion 3의 새로운 기능
Lesson 1 Introduction to Motion 3..............................................302
Lesson 2 콘텐츠 파일을 캔버스로 이동하여 2D와 3D로 변화하기...313
Lesson 3 3D Group & Layer...........................................................320
Lesson 4 Creating 3D.......................................................................325
Lesson 5 Active Camera..................................................................340
Lesson 6 카메라의 다른 기능............................................................352
Lesson 7 새로운 카메라의 추가.........................................................361
Lesson 8 Light 기능...........................................................................367
Lesson 9 3D Particle Systems Ⅰ....................................................383
Lesson 10 3D Particle Systems Ⅱ..................................................388
Lesson 11 3D Particle Systems Ⅲ..................................................390
Lesson 12 Working With Paint........................................................401
Lesson 13 Audio Parameter Behavior............................................412
Lesson 14 Tracking Works..............................................................418